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Effects
The effects make it possible to change the combat (or other) situation. Effects are just labels
Summary
Existing effects
- Enum:
string
Tag | Description |
---|---|
Effect.NONE | No effect |
Effect.CAN_NOT_SKILL | The player will not be able to use a skill. The player.useSkill() method will return an exception with the RESTRICTION_SKILL id |
Effect.CAN_NOT_ITEM | The player may not use an item. The player.useItem() method will return an exception with the RESTRICTION_ITEM id |
Effect.GUARD | The player goes on defense. When using applyDamage(), damage will be reduced using the damageGuard formula |
Effect.SUPER_GUARD | Damage with the applyDamage() method will be divided by 4 |
Effect.HALF_SP_COST | The cost of the SP will be halved when calling the useSkill() method |
- Usage:
Create Custom Effect
DANGER
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