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RpgClientEngine
RpgEngineHooks
ts
import { RpgClientEngine, RpgClientEngineHooks } from '@rpgjs/client'
const engine: RpgClientEngineHooks = {
onConnected(engine: RpgClientEngine) {
console.log('client is connected')
}
}
onStart
- Property:
onStart
- Type:
(engine: RpgClientEngine) => boolean | any
- Optional:
true
- Usage:
When the engine is started. If you send false, you prevent the client from connecting to the server
onStep
- Property:
onStep
- Type:
(engine: RpgClientEngine, t: number) => boolean | any
- Optional:
true
- Usage:
Each frame
onInput
- Property:
onInput
- Type:
(engine: RpgClientEngine, obj: { input: string, playerId: number }) => any
- Optional:
true
- Usage:
Recover keys from the pressed keyboard
onConnected
- Property:
onConnected
- Type:
(engine: RpgClientEngine, socket: any) => any
- Optional:
true
- Usage:
Called when the user is connected to the server
onDisconnect
- Property:
onDisconnect
- Type:
(engine: RpgClientEngine, reason: any, socket: any) => any
- Optional:
true
- Usage:
Called when the user is disconnected to the server
onConnectError
- Property:
onConnectError
- Type:
(engine: RpgClientEngine, err: any, socket: any) => any
- Optional:
true
- Usage:
Called when there was a connection error
onWindowResize
- Since: 3.0.0-beta.4
- Property:
onWindowResize
- Type:
() => any
- Optional:
true
- Usage:
Called when window is resized
RpgClientEngine
Summary
renderer
- Property:
renderer
- Type:
RpgRenderer
- Optional:
true
- Read Only
- Usage:
Get the rendering
socket
- Property:
socket
- Type:
Socket
- Optional:
true
- Read Only
- Usage:
Get the socket
globalConfig
- Property:
globalConfig
- Type:
object
- Optional:
true
- Read Only
- Usage:
retrieve the global configurations assigned at the entry point
controls
- Property:
controls
- Type:
KeyboardControls
- Optional:
true
- Read Only
- Usage:
Get the class managing the keyboard
objects
- Property:
objects
- Type:
Observable< { [id: string]: { object: any, paramsChanged: any } } >
- Optional:
true
- Read Only
- Usage:
Read objects synchronized with the server
tick
- Since: 3.0.0-beta.5
- Property:
tick
- Type:
Observable<{ timestamp: number, deltaTime: number, frame: number }>
- Optional:
false
- Read Only
- Example:
ts
client.tick.subscribe(({ timestamp, deltaTime, frame }) => {
})
- Usage:
Listen to each frame
Add Spritesheet
- Since: 3.0.0-beta.3
- Method:
addSpriteSheet(spritesheetClass|spritesheetClass[])
- Arguments:
- {
Class|Class[]
}spritesheetClass
. (Optional:false
) - {
string
}url
. Define the url of the resource (Optional:false
) - {
string
}id
. Define a resource identifier (Optional:false
)
- {
- Return:
Class
- Usage:
Adds Spritesheet classes
Add Sound
- Since: 3.0.0-beta.3
- Method:
addSound(soundClass|soundClass[])
- Arguments:
- {
Class|Class[]
}soundClass
. (Optional:false
) - {
string
}url
. Define the url of the resource (Optional:false
) - {
string
}id
. Define a resource identifier (Optional:false
)
- {
- Return:
Class
- Usage:
Adds Sound classes
Start Client Engine
- Method:
start()
- Return:
Promise< RpgClientEngine >
- Usage:
Starts the client side and connects to the server
Next Frame
- Since: 3.0.0-beta.5
- Method:
nextFrame()
- Arguments:
- {
number
}timestamp
. Indicate the timestamp of the frame (Optional:false
)
- {
- Usage:
Display the next frame. Useful for unit tests
Connect to server
- Method:
connection()
- Return:
void
- Usage:
Connect to the server
vueApp
- Property:
vueApp
- Type:
Vue
- Optional:
true
- Read Only
- Usage:
VueJS Application instance
https://v3.vuejs.org/api/application-api.html
vueInstance
- Property:
vueInstance
- Type:
Vue Instance
- Optional:
true
- Read Only
- Usage:
VueJS Parent component instance
https://v3.vuejs.org/api/instance-properties.html
scene
- Property:
scene
- Type:
RpgScene
- Optional:
true
- Read Only
- Usage:
retrieves the current scene (SceneMap if you are on a map)
Connect to server
- Method:
getScene()
- Return:
RpgScene
- Usage:
retrieves the current scene (SceneMap if you are on a map)
PIXI
- Property:
PIXI
- Type:
PIXI
- Optional:
true
- Read Only
- Usage:
get PIXI class
playerId
- Property:
playerId
- Type:
string
- Optional:
true
- Read Only
- Usage:
get player id of the current player
Game Type
- Since: 4.0.0
- Property:
gameType
- Type:
string|undefined
- Optional:
true
- Read Only
- Usage:
Finds the game mode from the environment variables sent by the compiler. Can be used in menus to display options according to type
Game is dev mode
- Since: 4.0.0
- Property:
isDev
- Type:
boolean
- Optional:
true
- Read Only
- Usage:
Find out if the game is in production or not, from the environment variables sent by the compiler.
Server URL
- Since: 4.0.0
- Property:
serverUrl
- Type:
string
- Optional:
true
- Read Only
- Usage:
Get the server url. This is the url for the websocket
To customize the URL, use the matchMakerService
configuration