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Battle Commands
Summary
Apply Damage
- Method:
player.applyDamage(attackerPlayer,skill)
- Arguments:
- {
RpgPlayer
}attackerPlayer
. The attacking player (Optional:false
) - {
any
}skill
. (Optional:true
)
- {
- Return:
object
- Usage:
Apply damage. Player will lose HP. the attackerPlayer
parameter is the other player, the one who attacks.
If you don't set the skill parameter, it will be a physical attack. The attack formula is already defined but you can customize it in the server options
ts
player.applyDamage(attackerPlayer) // returns { damage: number }