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Battle Commands
Summary
Apply Damage
- Method:
player.applyDamage(attackerPlayer,skill) - Arguments:
- {
RpgPlayer}attackerPlayer. The attacking player (Optional:false) - {
any}skill. (Optional:true)
- {
- Return:
object - Usage:
Apply damage. Player will lose HP. the attackerPlayer parameter is the other player, the one who attacks.
If you don't set the skill parameter, it will be a physical attack. The attack formula is already defined but you can customize it in the server options
ts
player.applyDamage(attackerPlayer) // returns { damage: number }