Appearance
onInit
- Property:
onInit
- Type:
(sprite: RpgSprite) => any
- Optional:
true
- Usage:
As soon as the sprite is initialized
onDestroy
- Property:
onDestroy
- Type:
(sprite: RpgSprite) => any
- Optional:
true
- Usage:
Called when the sprite is deleted
onChanges
- Property:
onChanges
- Type:
(sprite: RpgSprite, data: any, old: any) => any
- Optional:
true
- Usage:
As soon as a data is changed on the server side (the name for example), you are able to know the new data but also the old data.
onUpdate
- Property:
onUpdate
- Type:
(sprite: RpgSprite, obj: any) => any
- Optional:
true
- Usage:
At each tick, the method is called
onMove
- Since: 3.0.0-beta.4
- Property:
onMove
- Type:
(sprite: RpgSprite) => any
- Optional:
true
- Usage:
When the x, y positions change