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Create Client
- Method:
createClient() - Return:
Promise - Usage:
Allows you to create a client and get fixtures to manipulate it during tests
Returns:
ts
{
client: RpgClientEngine,
socket: any,
playerId: string
player: RpgPlayer
}Add Other Client In Map
- Since: 3.2.0
- Method:
addOtherClientInMap(firstClient,mapId,position?) - Arguments:
- {
RpgClientEngine}firstClient. (Optional:false) - {
string}mapId. (Optional:false) - {
Position | string}position. (Optional:true)
- {
- Return:
Promise - Usage:
Create another client, add it to the map and send the information to the first client
server
- Property:
server - Type:
RpgServerEngine - Optional:
false - Usage:
Get server
Change Map
- Method:
changeMap(client,mapId,position?) - Arguments:
- {
RpgClientEngine}client. (Optional:false) - {
string}mapId. (Optional:false) - {
Position | string}position. (Optional:true)
- {
- Return:
Promise - Usage:
Allows you to change the map. This function on the tests also allows to render with PIXI on the client side