Appearance
Summary
Bar Component
- Since: 3.3.0
- Arguments:
- {
string}current. Parameter that corresponds to the current value (Optional:false) - {
string}max. Parameter that corresponds to the maximum value (Optional:false) - {
object}style. style (Optional:true) - {
string}style.bgColor. background color. Hexadecimal format. (Optional:true) - {
string}style.fillColor. fill color. Hexadecimal format. (Optional:true) - {
string}style.borderColor. border color. Hexadecimal format. (Optional:true) - {
number}style.borderWidth. border width (Optional:true) - {
number}style.height. height (Optional:true) - {
number}style.width. width (Optional:true) - {
number}style.borderRadius. border radius (Optional:true) - {
number}style.opacity. opacity (Optional:true) - {
string | null}text. text above bar. if null, no text will be displayed. You can use the variables (Optional:true)
- {
- Return:
BarComponentObject - Usage:
Displays a bar
Example:
ts
import { Components } from '@rpgjs/server'
Components.bar('hp', 'param.maxHp', {
bgColor: '#ab0606'
})For text, you can use the following variables:
- {$current} current value
- {$max} maximum value
- {$percent} percentage
Example:
ts
import { Components } from '@rpgjs/server'
Components.bar('hp', 'param.maxHp', {
bgColor: '#ab0606'
}, 'HP: {$current}/{$max}')and you can also use the variables of player:
ts
import { Components } from '@rpgjs/server'
Components.bar('hp', 'param.maxHp', {
bgColor: '#ab0606'
}, 'HP: {$current}/{$max} - {name}') // HP: 100/100 - JohnHP Bar Component
- Since: 3.3.0
- Arguments:
- {
object}style. style. See bar style (Components.bar()) (Optional:true) - {
string | null}text. test above bar (Components.bar()) (Optional:true)
- {
- Return:
BarComponentObject - Usage:
Displays a life bar
SP Bar Component
- Since: 3.3.0
- Arguments:
- {
object}style. style. See bar style (Components.bar()) (Optional:true) - {
string | null}text. test above bar (Components.bar()) (Optional:true)
- {
- Return:
BarComponentObject - Usage:
Displays a SP bar
Text Component
- Since: 3.3.0
- Arguments:
- {
string}value. source (Optional:false) - {
object}style. style (Optional:true) - {
string}style.fill. color. Hexadecimal format. (Optional:true) - {
number}style.fontSize. font size (Optional:true) - {
string}style.fontFamily. font family (Optional:true) - {
string}style.stroke. stroke color. Hexadecimal format. (Optional:true) - {<Type type=''normal' | 'italic' | 'oblique'' />}
style.fontStyle. font style (Optional:true) - {<Type type=''normal' | 'bold' | 'bolder' | 'lighter' | '100' | '200' | '300' | '400' | '500' | '600' | '700' | '800' | '900'' />}
style.fontWeight. font weight (Optional:true) - {
number}style.opacity. opacity. Between 0 and 1 (Optional:true) - {
boolean}style.wordWrap. word wrap (Optional:true) - {<Type type=''left' | 'center' | 'right' | 'justify'' />}
style.align. align (Optional:true)
- {
- Return:
TextComponentObject - Usage:
Put on the text. You can read the content of a variable with {} format (see example below)
Example:
ts
import { Components } from '@rpgjs/server'
Components.text('Hello World')Example with variable:
ts
import { Components } from '@rpgjs/server'
Components.text('{name}')Other example with position:
ts
import { Components } from '@rpgjs/server'
Components.text('X: {position.x} Y: {position.y}')With style:
ts
import { Components } from '@rpgjs/server'
Components.text('Hello World', {
fill: '#ffffff',
fontSize: 20,
fontFamily: 'Arial',
stroke: '#000000',
fontStyle: 'italic',
fontWeight: 'bold'
})Shape Component
- Since: 3.3.0
- Arguments:
- {
object}value. (Optional:false) - {
string}value.fill. color. Hexadecimal format. (Optional:false) - {
number | string}value.opacity. opacity. Between 0 and 1 (Optional:true) - {
string}value.type. type of shape. Can be 'circle' or 'rectangle', 'ellipse' or 'polygon', 'line' or 'rounded-rectangle' (Optional:false) - {
number | string}value.radius. if type is circle, radius of the circle (Optional:true) - {
number | string}value.width. if type is rectangle or ellipse, width of the rectangle (Optional:true) - {
number | string}value.height. if type is rectangle or ellipse, height of the rectangle (Optional:true) - {
number | string}value.x1. if type is line, x1 position of the line (Optional:true) - {
number | string}value.y1. if type is line, y1 position of the line (Optional:true) - {
number | string}value.x2. if type is line, x2 position of the line (Optional:true) - {
number | string}value.y2. if type is line, y2 position of the line (Optional:true) - {
number[]}value.points. if type is polygon, points of the polygon (Optional:true) - {
object}value.line. border style (Optional:true) - {
string}value.line.color. border color. Hexadecimal format. (Optional:true) - {
number}value.line.width. border width (Optional:true) - {
number}value.line.alpha. border opacity. Between 0 and 1 (Optional:true)
- {
- Return:
ShapeComponentObject - Usage:
Add a shape
Example:
ts
import { Components } from '@rpgjs/server'
Components.shape({
fill: '#ffffff',
type: 'circle',
radius: 10
})You can use parameters:
ts
import { Components } from '@rpgjs/server'
Components.shape({
fill: '#ffffff',
type: 'circle',
radius: 'hp'
})Here, the radius will be the same as the hp value
Image Component
- Since: 3.3.0
- Arguments:
- {
string}value. source (Optional:false)
- {
- Return:
ImageComponentObject - Usage:
Put the link to an image or the identifier of an image (if the spritesheet exists)
Example:
ts
import { Components } from '@rpgjs/server'
Components.image('mygraphic.png')Tile Component
- Since: 3.3.0
- Arguments:
- {
number}value. tile ID (Optional:false)
- {
- Return:
TileComponentObject - Usage:
Indicates the tile ID
Example:
ts
import { Components } from '@rpgjs/server'
Components.tile(3)