# Change inputs

When you create your game, you can pass global configurations (used by you and the installed modules)

  1. Create a src/config/inputs.ts file with the following code:
import { Input, Control } from '@rpgjs/client'

export const inputs = {
    [Control.Up]: {
        repeat: true,
        bind: Input.Up
    },
    [Control.Down]: {
        repeat: true,
        bind: Input.Down
    },
    [Control.Right]: {
        repeat: true,
        bind: Input.Right
    },
    [Control.Left]: {
        repeat: true,
        bind: Input.Left
    },
    [Control.Action]: {
        bind: [Input.Space, Input.Enter]
    },
    [Control.Back]: {
        bind: Input.Escape
    }
}

This is a very good way to customize the keyboard entries. The key corresponds to the type of control (used by the keyboard, the mouse, or a joystick, etc.) and the value corresponds to the action

You have information here: Set Inputs

  1. Then put the constant inputs in the configuration object in src/config/index.ts file
import { inputs } from './inputs'

export default {
    inputs
}

The general configuration is then put in the entry point