# Start Guide. Create a HP bar

# Prerequisites

  1. You must be familiar with the VueJS v3 (opens new window) framework

# It is necessary to know

  1. Each user interface uses the DOM and not HTML5 Canvas. Why not? Because it is easier to create interfaces with components than with canvas graphics.
  2. Each GUI has an identifier. Predefined identifiers exist to manage existing GUI (dialog, main menu, shop, etc.).

# Goal

We want to create a life bar. It will remain in hauy on the left side of the screen.

Hud

# Component

<template>
    <div class="health-bar">
        <p>{{ hp }} / {{ maxHp }}</p>
        <div class="bar">
            <div class="inner-bar" :style="{ width }"></div>
        </div>
    </div>
</template>

<script>
export default {
    name: 'my-hud',
    data() {
        return {
            hp: 0,
            maxHp: 0
        }
    },
    mounted() {
       // We listen to the change in HP
    },
    computed: {
        width() {
            return ((this.hp / this.maxHp) * 100) + '%'
        }
    }
}
</script>

<style>
.health-bar {
    width: 200px;
    margin-top: 10px;
    margin-left: 10px;
    background: rgba(0, 0, 0, 0.3)
}

.health-bar p {
    margin: 5px;
    color: white;
    font-size: 21px;
    font-weight: bold;
}

.bar {
    border: 2px solid black;
    border-radius: 5px;
    position: relative;
}

.inner-bar {
  background: #c54;
  height: 10px;
  position: relative;
  transition: width .5s linear;
}
</style>

Put the property name and give a name to your component. It can be called via the server

Don't prefix the names with rpg- because it's reserved for pre-built GUIs

# Listen to parameter changes



 







 
 
 
 
 
 
 





 
 
 

export default {
    name: 'my-hud',
    inject: ['rpgCurrentPlayer'],
    data() {
        return {
            hp: 0,
            maxHp: 0
        }
    },
    mounted() {
        this.obsCurrentPlayer = this.rpgCurrentPlayer
            .subscribe(({ object }) => {
                this.hp = object.hp
                this.maxHp = object.param.maxHp
            })
    },
    computed: {
        width() {
            return ((this.hp / this.maxHp) * 100) + '%'
        }
    },
    unmounted() {
        this.obsCurrentPlayer.unsubscribe()
    }
}
  1. Inject a service named rpgCurrentPlayer
  2. This service is an Observable (opens new window). Subscribe to it to read the last value. In the parameter, you get an object representing the current player
  3. Remember to unsubscribe to the observable to avoid memory leaks

# Add HUD to your game

# Client Side

  1. Client Side (in src/modules/main/client/index.ts)




 
 
 



import { RpgClient, RpgClientEngine } from '@rpgjs/client'
import hud from './gui/hud.vue'

@RpgModule<RpgClient>({
    gui: [
       hud
    ]
})
export default RpgClientEngine { }
  1. Add in the gui property, a new element: your VueJS component.

# Server Side

On the server side, you can call the menu at any time:

In src/modules/main/server/player.ts:








 






import { RpgPlayer, RpgPlayerHooks } from '@rpgjs/server'

export const player: RpgPlayerHooks = {
    async onConnected(player: RpgPlayer) {
        player.setHitbox(20, 16)
        player.setGraphic('male1_2')
        await player.changeMap('medieval')
    }

    onJoinMap(player: RpgPlayer) {
        player.gui('my-hud').open() // Here, open the HUD after loading the map
    }
}